Start date: Oct 2020
Currently I work at Google Cloud in Google Kubernetes Engine (GKE) product design team as Senior Product Designer (UX).
——-
Before that, I worked as a UX Customer Solutions Engineer at Google Cloud, where I combined my knowledge and expertise to manage and deliver complex digital transformation solutions for the biggest EMEA customers.
To fulfill this role, I needed a wide range of experiences in business, technology solutions, user experience solutions, and methodologies, as well as agile project management.
During my time at Google I ideated and lead Cloud solutions initiatives, POCs and user experience solutions for: Porsche, Nissan, Seat, Jeep, General Motors, BMW, Honda, Cargotec, E.ON, Emirates, BT.com, Kuehne Nagel, Hella Gutmann, AstraZeneca, AXA, BASF, Deutsche Bahn, Schaeffler, Voith and many more.
Our main objective was to showcase the power of Google Cloud via user-centric stories and demonstrations of how our priority solution areas solve real-life customer challenges.
As part of my role, I was responsible for finding simple design solutions for complex client and user problems. This involved combining the client's tech stack, Google Cloud products, and user needs into compelling narratives, user interactions, and journeys. I gathered user and business-related information from both internal Google Cloud stakeholders and clients, and proposed scalable solutions. I also conducted internal workshops on Google Cloud solutions, both internally and with clients, in collaboration with the Cloud Solutions Studio Team and the Google GoTransform team.
Additionally, I designed conceptual user interfaces, prototypes, and proof-of-concepts, as well as addressed user problems and fulfilled clients' business needs. Specifically, I sourced, owned, and designed UX solutions for nine high-complexity customer engagements, including Cargotec, Emirates, Kuehne+Nagel, Hella, and [BT.com](http://bt.com/). These efforts contributed directly to a TCV impact in excess of $540M. Furthermore, I led the EMEA Manufacturing portfolio, resulting in scalable, white label UX and technology solutions for 53 low-touch customer engagements, which included BMW, Daimler, Hella, Schaeffler, Continental, PSA, Auto1, AVAG, and VWG.
During my tenure at Google, I conceptualized and led cloud solutions initiatives, proof of concepts (POCs), and user experience solutions for a wide range of clients including Porsche, Nissan, Seat, Jeep, General Motors, BMW, Honda, Cargotec, E.ON, Emirates, [BT.com](http://bt.com/), Kuehne Nagel, Hella Gutmann, AstraZeneca, AXA, BASF, Deutsche Bahn, Schaeffler, Voith, and many others.
My role in project: product, UX/UI design and creative direction for UK based startup Ralloo. See the design at www.ralloo.com
About Ralloo: Ralloo is the UK’s first micro-sponsorship platform. We match people looking for funds with brands that want to support them. Whether it’s a good cause, an interesting project or an inspiring adventure, Ralloo will help to make it happen.
RALLOO PRODUCT TEAM
Founder and CEO: Kasia Michalska
Co-founder and CTO: Andy Sadler
Product and UX/UI design: Dominik Strzałkowski
Frontend: Mariusz Tabaszewski
Backend: Alan Treadway
EXPLANATORY VIDEO TEAM
Copy, script, creative direction: Dominik Strzałkowski
Script, co-creation: Kasia Michalska
Illustrations: Michał Bednarski
Animation: Paweł Granatowski
Sounds: Robert Ostiak
View use case here
View page: https://radicleinsights.com
Agency: Arabella Labs www.arabel.la
Client: Radicle www.rad.report
Product design UX/UI of desktop and mobile web based service: Dominik Strzałkowski
Description: Radicle is an insights business that helps the world’s leading companies increase the odds of innovation-related success.
Design / UX iOS App / Android App:
Sławomir Barcz - Head Of Design
Dominik Strzałkowski- Senior Product Designer
Web app:
Sławomir Barcz - Head Of Design
Dominik Strzałkowski - Senior Product Designer
Senior Product Designer UX/UI
https://getsway.app/
Concept and UX/UIdesign : Dominik Strzałkowski
Based on trends in OS’s and technology (Fast Company, Frog Design, Apple WWDC, Google I/O) I’ve chosen 4 rising technology trends which might help the Spotify user library to work for the user in a more efficient way.
Concept app for booking train tickets - based on the newest Google Material Design 2.0. library which allows to quickly design and implement native and hybrid apps. https://material.io/
I’ve introduced a chatbot communication feature to improve user experience and make it more friendly.
Founder - Kasia Michalska
Co-founder, designer - Dominik Strzałkowski
https://www.blushy.co/
2016 US App Design Awards Silver Winner / OUTlife Best Community App
Client: Macoscope / OUTlife (Denmark)
User Experience Design iOS App:
Dominik Strzałkowski - head of design, user interface and experience design
Design:
Dawid Woldu - user interface, experience and interaction design
Dominik Strzałkowski - head of design, user interface and experience design
About: OUTlife is designed to empower all gay, lesbian, bisexual, and transgender people and includes features that enable them to easily share their experiences, personal stories, and meet new people in a safe and hate-free environment. It is not just another dating app, but a secure community designed with a strong focus on friendships and mutual support in mind. “Most networks are either aimed at lesbians or gays, and they are all about sex or dating. OUTlife is unique because we focus on everyday life and the small but special moments we experience and share with friends, acquaintances, and partners. It’s a completely different approach from the other sites that are out there. But the most important thing for us is to be inclusive and be the network for everyone in the community. That’s why our motto is: Be the YOU you are,” says Peter Holm, OUTlife CEO.
Download:
https://itunes.apple.com/us/app/outlife-social-network-for/id1051664109?mt=8&ign-mpt=uo%3D4
Client: Macoscope
User Experience, Design and Interaction Design: Dominik Strzałkowski
Interaction Design Technique: RelativeWave Form
This is a hi-fidelity prototype of how the LinkedIn app for iOS could look like.
Client: Macoscope / Collectively
Design / UX iOS App:
Ryan Jannsen - product owner, user experience design
Wojtek Rolecki - dev team leader, user experience design
Dominik Strzałkowski - head of design, user interface and experience design
Dawid Woldu - user interface, experience and interaction design
Agata Radzińska - user experience design, QA
Design / UX Android App
Ryan Jannsen - product owner
Wojtek Rolecki - dev team leader, user experience design
Dominik Strzałkowski - head of design, user interface and experience design
Agata Radzińska - QA
iOS Development Team (Macoscope)
Bartek Chlebek
Jarosław Pendowski
Michał Kałużny
Rafał Augustyniak
Maciej Sienkiewicz
Justyna Dolińska
Android Development Team (Macoscope)
Piotr Ziomacki
Tomek Kulikowski
Client: Macoscope
Concept, UX and visual design: Dominik Strzałkowski
Illustration: Michał Bednarski
Photo Credits: https://unsplash.com/, Angelina Litvin, Ezra Jeffrey
In a perfect world, we’d only use technology to do good, to foster more real-life interactions, and to help each other. Well, reshaping our world to be a little more perfect every day is what we’re all about. One idea that struck me recently is that we could use readily available mobile technologies to connect volunteers with people in their vicinity who require a little help each day -- not permanent care and supervision, but assistance with small tasks and everyday activities, like crossing a busy street near their home, getting groceries, or walking their dog for a couple of minutes. The timeframe for the task is set to be smaller than 20 minutes but that does not preclude volunteers from staying longer. The general assumption, however, is that each instance of help would conclude within this 20-minute-long window, a “quick helping hand,” so to speak.
The target groups
To ideate potential target groups and the problems that our app might solve for them, we had to ask ourselves: What challenges do senior citizens and volunteers face?
TARGET GROUP
A. People who require short periods of assistance on a day-to-day basis - primarily the elderly, the blind or people with disabilities.
B. People who want to offer help, but don’t have the time to get fully involved with volunteering
PROBLEMS - The elderly/the disabled:
A. they need assistance everyday and often there is no one around to help them,
B. they are afraid that the effort required by the things they have to do could lead to loss of consciousness or other dangerous medical issues - often as little as 5 minutes of someone else’s time would be of great help to them
PROBLEMS - “Freelance” volunteers:
A. would like to help, but don’t know how or where to start
B. don’t want to invest too much of their time, maybe 10-20 min max per day.
How to Start Using the App to Receive or Give Assistance
Joining the “Helper” group: Anyone with Facebook or Twitter account can log in and create a profile. To prevent undesired and potentially dangerous situations (for example theft) we could add an additional layer of identity verification, via confirmation of phone number.
Joining the “need assistance” group: Users from this group will need a phone with either iOS or Android. To use the app, they just need to provide their name and phone number. Additionally, they can provide further information about their disabilities. This will make it easier for “helpers” to prepare what they may encounter.
Requesting assistance through the app:
Due to the fact that our target group will often be suffering from mobility, vision or hearing impairments, the app should have a simple UI, with basic functionalities, clear messaging, and contrastive colors easily distinguished by anyone, even people with color blindness. To request assistance, the user would simply have to place a finger anywhere on the screen and the app would take care of the required arrangements. To prevent placing the call accidentally, the user would have to hold their finger in the same spot for at least 5 seconds. The message informing the user of placing the request will be read out loud via phone speaker.
When the app matches the request with a volunteer ready to help in the vicinity of the user placing the call, it displays relevant information, like the estimated time of arrival, on the screen (or reads them out loud). While the request is pending, the user placing the call can either cancel it or call the volunteer.
The “Assistance” Side
The app should work on both Android and iOS systems. Anyone can apply to be a volunteer, and after their identity is positively verified via means we described earlier, they will start to receive requests from people in need of assistance in their vicinity. The app will also display a map to provide the volunteer with directions to reach the person who placed the call. Furthermore, the app will also provide the volunteer with information about disabilities or medical problems the person they are supposed to help suffers from, so that the volunteer will know what to expect upon arrival.
Thanking the Volunteers
If the person who placed the call wants to express their gratitude for the volunteer’s help, they can hold a finger on the screen and automatically send a predefined “Thank You” note via Facebook (or Twitter). The app also allows the user to edit the message that will be posted in their name. The “Give thanks” screen will disappear after a specified period of time after the “help” event, but will still be available from the app’s menus.
I’d Love to Hear from You!
This is just a concept, based on assumptions and Internet desktop research. I believe that using technology to build something that makes the world a better place is always a good conversation starter. I didn’t have access to real users and people in need, so the best thing at this stage would be to establish a relationship with an NGO or people who have real access to data and users and could review my concept. I’m open to all discussions and tips how to make make it happen, because it’s totally possible to make an app like that a reality. Let me know your thoughts on this!
UI/UX redesign concept: Dominik Strzałkowski
Client: Upnext Technologies
Client: Macoscope
Design / User Experience
Dominik Strzałkowski - head of design, user interface and experience design
User experience
Paweł Halicki
Brainstorm, user experience ideas
Dawid Woldu, Łukasz Frankiewicz, Dominik Strzałkowski, Paweł Halicki
Read more about the project:
Ingredients for a Remarkable TV Experience
Open source app for TVOS (Apple TV).
App displays customizable widgets with the most important information for the team: Slack, Calendar Meetings, Bonusly, Github, Harvest and Blogposts.
Client: Macoscope
UX / UI - Dominik Strzałkowski
Concept: Daniel Owsiański
Development: Oktawian Chojnacki, Krzysztof Werys, Maciej Grzybowski, Michał Laskowski, Rafał Augustyniak
Product Owner, Project Management:
Dorota Jaworska
QA: Adam Stasiak
Concept app for connecting big stores with chefs.
Check out InVision prototype: https://invis.io/XD7IT4JQ7
UX/UI Design: Dominik Strzałkowski
Concept: Aleksander Baron, Dominik Strzałkowski
Copyright: Dominik Strzałkowski, Aleksander Baron
Client: Macoscope
App Concept: Dominik Strzałkowski
User Experience, Design: Dominik Strzałkowski
Illustration: Michał Bednarski
About:
The turn of each year is marked with forecasters trying their best to predict trends that will take the world by storm in the coming twelve months. Tech, design, and business consultancies are busy trying to identify tendencies and opportunities that might occur in the near future and figure out how to help others tap into them. We thought that it might be fun to show how these trends might work together in an app. In order to take advantage of their full potential and demonstrate how our approach positions trends as business and design opportunities, we combined them with real user needs. Trends are a great creativity trigger, but when it comes to app design you need to be both creative and realistic, so we distilled one idea that banged around our heads into a concept of an app that might actually work and help people.
Ideas, Technology, and User Needs
First, we focused on a particular lifestyle trend: the work-life balance. Even though our private and professional lives exist in different contexts, they naturally influence one another. The more relaxed you are, the greater your efficiency and the less exhausted you feel by the end of the workday. The awareness of work-life balance is getting especially popular in countries with a strong work ethic. Everyone slowly begins to realize that contrary to what the trends of the late nineties and the aughts have been telling us, multitasking is rarely, if ever, effective. Multitasking and working overtime is not only bad for you, it’s also bad for your company. In fact, the less stressed you are, the bigger the subsequent boost to your productivity, it’s as simple as that.
The app we came up with is supposed to encourage people to work more efficiently and intelligently, to relax more often, and to foster interactions and support between coworkers. Work better, not more, and take care to nurture proper work-life balance. Companies should advocate transparency and avoid any attempts at controlling their employees. Obviously, we don’t want to wake up in a George Orwell book one day. We imagine the app to be anonymous and totally autonomous from management, the HR department, or any wellbeing officer on staff; everyone should see what is influencing their life and company, but we want to keep our users’ private lives private, even if that were to impact the work of the company in general. The less external control in people’s lives, the happier and safer they feel. Instead of allowing further administrative control, the app should empower the employees.
To make the idea more clear to ourselves (and now to you), we tried to be as precise as possible and treated this concept app as we would a real one. We used our usual tools to profile user groups and their needs.
TARGET GROUP:
Companies with a strong work ethic, where owners value employees and employees value company time. Companies with a high awareness of the inefficiency of multitasking and the increases in performance observed in relaxed and unfatigued employees. Companies that value good relationships between employees and foster esprit de corps.
COMPANY-LEVEL PROBLEMS:
1. employers don’t know whether employees are happy with their job in general,
2. companies don’t know what is happening and what the general mood and vibe inside the teams is,
3. companies don’t know the company-wide level of employee engagement over the course of the workday,
EMPLOYEE-LEVEL PROBLEMS:
1. over-reliance on ineffective multitasking,
2. insufficient amount of relaxation: employees don’t know when and how to relax at work,
3. lack of awareness of team moods and the ideal moments to solve problems and support one another,
4. lack of awareness of what influences their professional and private lives the most and what the correlation between those two contexts is.
After sorting out these initial considerations, we decide to include two additional tech-trends predicted by Frog Design for 2016 http://frogdesign.com/techtrends2016/
1. FILM REVIEWS, WRITTEN BY YOUR HEARTBEAT “Wearable data such as activity levels and sleep patterns will be crowd sourced to automatically and objectively rate the products and services we use. Imagine exercise class ratings based on activity data of participants, or mattress ratings based on sleep data from users. Soon we will be able to have tangible proof of how good the food is at a restaurant, how scary a movie is, how thrilling a rollercoaster is, how stressful a commute is, all based on the biometric responses of the people who experienced them.
2. SENSORS START TO COMBINE & DISAPPEAR “As sensing technology continues to shrink, the notion of the single purpose, visible, discrete, battery or mains-powered sensor will be rare. This revolution is being led by companies like Well Being Digital—producers of tiny biosensors that fit on and around the human body, and Clime—producers of environmental sensors that combine a tiny form factor with the ability to fuse together basic measurements such as temperature, humidity, light and movement to drive subtle applications.
We ideated a correlation between sensors that could be used in the concept app and the results the user may receive after combining them. Here is a list of what we may acquire from sensor data:
1. rating of your work focus and fatigue level,
2. overall rating of the company itself, team meetings, and personal involvement of employees,
3. rating of concentration levels and general mood throughout the day in conjunction with data from sleep and heart monitors,
4. composite vibe sourced from different devices and sensors in the company,
5. close proximity between sensors allowing company-wide data collection,
6. rating of teamwork and collaboration,
7. location-based context switching.
Monitor Your Work-Life Balance Throughout the Day
Your life is usually divided into two contexts: private and professional. The app could determine whether you are at home or at work and, based on that, display only the necessary info for the given context, providing live updates and summaries from the sensors.
Our app gathers all the information from a variety of sensors to show you your general mood, whether you are working at optimum performance, and how your condition influences others at your company. The information is not presented in the form of complicated statistics, instead the feedback is qualitative (numbers are crunched and results are translated into simple messages) and delivered to the user via a change in the app’s background color, easily understandable copy, and a small chart depicting fluctuations in a given metric over the past seven days. If the user doesn’t consider this automatically-generated summary to be correct, they can modify the summary on their wearable. The more accurate the info, the better the app gets at learning about the habits and feelings of the user.
Monitor Sensors and Their Influence
If the user wants to know how the work-life balance score was calculated, they can check a detailed overview listing out types of data collected by sensors connected with the app and how each one contributed to the final result.
Monitor Overall Company Vibe
When at work, the app identifies your location based on GPS and indoor iBeacon sensors. It anonymously gathers data from other sensors and user devices and crunches it using advanced machine learning algorithms to display the overall company atmosphere, select ideal meeting times based on past events and moods, and encourage employees to try and avoid multitasking if it discovers that their calendars or to-do lists contain an overwhelming amount of tasks. Fear not, we’re not trying to make Big Brother a reality; the app doesn’t collect any personal data or display any details that would tie the displayed mood or productivity levels to a specific person. You can take the advice the app gives you into consideration but you don’t have to, it’s your choice and yours alone. No HR rep or wellbeing officer will know what the user is doing. The app will have the same UI and features for HR or even the boss as it will for regular employees. Everything is transparent and anonymous, and is supposed to foster a better understanding of teamwork within the company, not facilitate employee control.
Monitor the Emotion-Based Rating of Your Teamwork and Team Vibe
Every time you meet with your teammates, the app pools the data from your devices on your general mood, fatigue, stress, and involvement levels, and everything else that may be invisibly influencing your performance. If the team sees that something bad is happening, they can quickly react and give each other support to make the work easier for everyone. This feature is also available only to employees and members of particular teams and will not be available to management for oversight purposes. You will be able switch teams if you are a member of more than one. The app will know (thanks to data flowing in from various sensors) when the members of the team are together or in a meeting, will gather data in the background, analyze it, and then ask to confirm the automated team mood score is calculated using the pooled info on your wearable. You don’t have to confirm it immediately, the app will keep the data and you can come back to it if you change your mind at a later time.
Client: Macoscope
App Concept: Dominik Strzałkowski
User Experience, Design: Dominik Strzałkowski
Illustration: Michał Bednarski
About:
If you take a look at the current landscape of productivity and to-do list apps, every product out there seems to be thoroughly researched and polished down to the smallest detail. To-do lists and other apps help us stay productive and work as efficiently as possible. But what about breaks in between periods of intense concentration? Our conceptual app helps people relax together and promotes human interaction in the workplace. By combining the capabilities of to-do list software (like Things or Asana), Harvest (or other time-tracking tools), the Pomodoro Technique, Slack integration, and indoor location sensors, we devised a concept for a simple app that might solve an important problem plaguing the contemporary workforce: finding the right time to meet with your co-workers, either as a group or for a face-to-face convo. We want to foster more real-life interactions in the workplace with a little help from modern technology.
The flow of our concept app is pared down to be as simple as possible:
1. select the task that you created in the to-do app of your choice,
2. enter the amount of time you want to devote to concentrating and working on the selected task,
3. check the availability of other coworkers, ongoing breaks, or create a group or individual break,
4. select location to spend the break/set up the meeting at
5. start the break
6. if necessary (for example, when having trouble finding each other), chat with other co-workers using the in-app chat (which automatically creates an integrated Slack room for people who signed up for the break with you)
7. end your break and get back to doing your stuff.
The app was created to facilitate the perusal of information stored inside Evernote accounts. Bubble Browser has been designed to take full advantage of the iPad’s touchscreen capabilities, so that users can experience their Evernote data in a completely new way.
Team:
Daniel Owsiański – product owner, team leader and a person behind the idea of Bubble Browser, UX, interaction prototyping
Dominik Strzałkowski – interface designer
Bartosz Ciechanowski – developer and designer
Karol Kozub – developer
Rafał Augustyniak – developer
Jarek Pendowski - developer
Download app for free from App Store: https://itunes.apple.com/us/app/bubble-browser-for-evernote/id672206905?ls=1&mt=8#ipad
Client: Macoscope
Concept, User Experience, Design: Dominik Strzałkowski
Client: xWare42 (München), Macoscope (Warsaw)
Creative Direction: Dominik Strzałkowski
Interface and interaction design: Dominik Strzałkowski, Dawid Woldu
User experience design: Dominik Strzałkowski, Agata Radzińska
Interaction Design Technique: Quartz Composer with Origami
Client: Macoscope, Annkh
User Experience, Design and Interaction Design: Dominik Strzałkowski
About:
Welcome to the world of Source - a new and innovative, digital concierge app, that allows you to request elite services and products from our network of hand-selected merchants. Source is a revolutionary way for you to effortlessly organise your leisure and lifestyle needs.
Need to organise your next holiday? Looking to source VIP tickets for the next big sporting event or concert? Perhaps you're in need of champagne, specialty beverages, or even catering for an upcoming soiree? Seeking a most unusual gift for that someone who has everything? Or maybe you just need a last minute dinner reservation with luxury car service.
Whatever it is you are looking to source, just tap the bell, submit your request, and let our merchants get to work for you.
If simply looking for the latest trends in products and services, or want to be in the know about exclusive happenings around town, just flip the pages of our extensive collection of digital lifestyle magazines, curated exclusively from the leading merchants in every category.
Download:
https://itunes.apple.com/gb/app/source-lifestyle-at-your-fingertips/id731410382?mt=8
This is a concept for interaction for iOS email application prototype.
Client: DE-DE, New York / Macoscope, Warsaw
Interface Designer: Matt Yu
Interaction Design: Dominik Strzałkowski
Interaction Design Technique: Quartz Composer with Origami
Client: Macoscope, Kona
UX, Design, Art Direction: Dominik Strzałkowski
Interactions: Dawid Woldu
Redesign concept for a todo app.
Client: Macoscope
Concept, User Experience, Design and Interaction Design: Dominik Strzałkowski
Interaction Design Technique: Quartz Composer with Origami
Concept for a collective Party Music Player and taste in music match.
Client: Macoscope
Design: Dominik Strzałkowski
Client: Macoscope
Brand Design: Dominik Strzałkowski
Design for Macoscope subbrand.
Food porn app prototype.
Client: Macoscope
App Concept: Dominik Strzałkowski
User Experience, Design, Interaction Design: Dominik Strzałkowski
Check out more about Quartz Composer possibilities here:
Welcome to the Age of Fully Realistic App Prototypes
http://macoscope.com/blog/welcome-to-the-age-of-fully-realistic-app-prototypes/
Client: SMITLab
User Experience and Design: Dominik Strzałkowski
Interface design for a functional magnetic resonance imaging (fMRI).
Client: Macoscope
User Experience, Design and Interaction Design: Dominik Strzałkowski
Redesign of an invoice app.
The app was created to facilitate the perusal of information stored inside Evernote accounts. Bubble Browser has been designed to take full advantage of the iPad’s touchscreen capabilities, so that users can experience their Evernote data in a completely new way.
Team:
Daniel Owsiański – product owner, team leader and a person behind the idea of Bubble Browser, UX, interaction prototyping
Dominik Strzałkowski – interface designer
Bartosz Ciechanowski – developer and designer
Karol Kozub – developer
Rafał Augustyniak – developer
Jarek Pendowski - developer
Download app for free from App Store: https://itunes.apple.com/us/app/bubble-browser-for-evernote/id545988675?mt=12#osx
User Experience, Design: Dominik Strzałkowski
Visti page: http://bubblebrowserapp.com
Client: Macoscope, Polityka
UX, Design: Dominik Strzałkowski
Client: Macoscope, LightBlue
UX, Design: Dominik Strzałkowski
Client: Stefan Batory Foundation
Design and Print Production: Dominik Strzałkowski
Design of a book about divided Europe.
Client: Towarzystwo Inicjatyw Twórczych E
Design and Print Production: Dominik Strzałkowski
Design of a book about tolerance in Poland.